Roguelite Arcade Racing

Introducing REV CYCLE, the ultimate fusion of adrenaline-fueled arcade racing and roguelite excitement!

PLAYERS: Single Player

PLATFORMS: PC & Consoles

GENRE: Roguelite Arcade-Racing Game

AUDIENCE: Enthusiast and Core Gamers, Racing and Roguelite Fans

ENGINE: Unity

LENGTH: 10-12h

RELEASE: Q3 2025

In this high-octane journey, you’ll race through stunning tracks pulsating with vibrant beats and electrifying visuals.

Choose from a lineup of stylised real-world street racing cars, each with its own unique style and abilities. Engage in thrilling race modes and epic boss battles where every twist and turn tests your skills.

Feel the rush as you boost, drift, jump, overtake, and even smash into rivals, all while upgrading your cars and unlocking player perks between races and roguelite runs.

With near endless replayability, no two races are ever the same. Customize your ride and your character with a plethora of visual options, ensuring every race is as unique as you are.

Get ready to rev up your engines and experience the ultimate arcade racing thrill with Rev Cycle.

Are you ready to dominate the track and become the champion of this colour-soaked world of speed and sound?

Why / Opportunity

  • Relative lack of innovation and mechanics within the arcade racing genre within the last 10 years.

  • An opportunity to combine arcade racing gameplay with rogue-lite mechanics not traditionally seen in the genre.

  • Replayable by design, experience zero-to-hero vehicle progression within the duration of every play session.

  • Incorporate a persistent long-term core loop that breaks away from the stale gold trophies / vehicle upgrades seen in most racing titles.

  • Build a racer that puts equal emphasis on survival, boss battles, winning races & strategic choices.

The Big Idea / USP

  • An innovative fusion of high intensity arcade racing, decision making & tactical Rogue-Lite progression.

  • Reimagine arcade racing in an infinitely replayable format where every gameplay session is different.

  • A fresh take on the driving genre with special moves, boss battles, procedural hazards & randomised power ups.

Gameplay

Coins collected from the track during a cycle can be spent in the upgrade shop, an area that offers permanent vehicle, gameplay and even track upgrades that offer persistence between cycles and play sessions ensuring the player’s hard work is rewarded with a sense of long term progression.

Players race, drift and evade huge screen-filling obstacles in an attempt to survive deep into a cycle - a randomised gauntlet of events filled with opponents, boss battles, changeable weather conditions and emergent on-track hazards that never appear in the same place twice.

Successfully completing races offers the player an opportunity to select tactical Power-Ups, temporary perks that can improve vehicle performance, upgrade vehicle’s unique special abilities or reward the player with high-risk driving - tactical selection of power ups are key to progressing through a cycle!

Gameplay

Players race, drift and evade huge screen-filling obstacles in an attempt to survive deep into a cycle - a randomised gauntlet of events filled with opponents, boss battles, changeable weather conditions and emergent on-track hazards that never appear in the same place twice.

Successfully completing races offers the player an opportunity to select tactical Power-Ups, temporary perks that can improve vehicle performance, upgrade vehicle’s unique special abilities or reward the player with high-risk driving - tactical selection of power ups are key to progressing through a cycle!

Coins collected from the track during a cycle can be spent in the upgrade shop, an area that offers permanent vehicle, gameplay and even track upgrades that offer persistence between cycles and play sessions ensuring the player’s hard work is rewarded with a sense of long term progression.

Rev Cycle Gameplay Video

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Gameplay Elements

Driving Techniques and Recharge
Players recharge their boost gauge when performing on-track drifts, jumps and while slipstreaming opponent vehicles.

Boost

Players deploy boost whenever they like, boost capacity can be upgraded with power ups.

Wrecks and Hazards
Permanent on-track obstacles emerge as opponent vehicles crash out, huge screen-filling hazards such as spinning fans, swinging pendulums and moving gates are an ever-present threat to the player’s limited health.

Dynamic Weather
Races can undergo a number of weather environmental changes, storms come with the extra threat of on track thunder strikes - keep those eyes peeled!

Boss Battles
Huge screen-filling opponents that throw hazards at everything in their wake, players will need use every technique at their disposal to close the gap and then take them down!

Special Events
Cycles will offer rare special events that give players the opportunity to unlock new vehicles, each with their own unique and upgradeable special abilities!

GAMEPLAY ELEMENTS

Special Abilities

Vehicles come pre-loaded with unique abilities that can be deployed mid-race, abilities can be upgraded with mods giving them even more powerful utility!

  1. Shockwave Takedown

Takedown opponents with a shockwave attack

  1. Time-Shift

Slow down time to assist evasion in high-speed high-risk situations, moving hazards are not affected by the Time-Shift allowing skilled players to take down opponents indirectly using their environment!

  1. Guard

Brief protection when colliding with wrecks and hazards, must be activated just before impact

  1. Super Boost

An instantaneous fire-and-forget speed injection that requires no boost recharge!

Ability Upgrades

Special abilities can be upgraded and combined with secondary and tertiary effects - for example recharge some boost after taking down an opponent with shockwave, become invincible while your super boost is deployed - the combinations are limitless! 

Game Features

Meet the FunDay Team

  • Hussain Sheikh

    CREATIVE DIRECTOR

    Previous: Guitar Hero Live, Everywhere, Hot Wheels ID, Split Second, Pure, Velocity 2X, etc.

  • Hrvoje Mitic

    PRODUCTION & BIZ DEV

    Previous: Replaced, Luna Abyss, Worldless, Lost Words, QUBE 2, Eyes in the Dark, Paws of Fury, etc.

  • Alkan Hassan

    LEAD DESIGNER

    Previous: EA (Unanounced title), Projct Cars, Split Second, Pure, King, etc.

  • Boris Mesaros

    CAR ART DIRECTION

    Previous: Lorem ipsum dolor sit amet cosectitur del prelome sturanum cranium majore.

Our Pedigree

The FUN DAY team has vast experience in the racing genre having worked on some of the most innovative and exciting titles of the last decade.

Our team’s skills have been honed by working in class-leading studios such as Playground Games, Blackrock Studio, SEGA, Futurlab and many more...

Project Timeline